Star Wars: Empire at War is a 2006 real-time strategy (RTS) game developed by Petroglyph Games and published by LucasArts. Set between Episode III and Episode IV, it focuses on the fledgling struggle between the Empire and the Rebels. It uses Petroglyph's game engine Alamo. The most recent patch was released on July 20, 2006. In October 2006, an expansion titled Star Wars: Empire at War. Originally released all the way back in 2006, Star Wars: Empire at War is actually back up on Steam and best of all the version on there comes with the expansion pack. Defeat The Rebel Scum! The setting for Star Wars: Empire at War is the period between Episode III and Episode IV. So the battle between the Rebels and the Empire is in full swing. Star Wars: Empire at War. Videogameasset My games. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Recently added 33 View all 1,149. Log in to view your list of favourite games.
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Star Wars: Empire at War | |
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Basic Information | |
Video Game | |
Petroglyph | |
LucasArts | |
Star Wars | |
Real-time Strategy | |
Mac OS and Microsoft Windows | |
Retail Features | |
Ratings | |
Technical Information | |
Alamo | |
European Release Date(s) | |
Mac OS and Microsoft Windows February 17, 2006 | |
North American Release Date(s) | |
Mac OS and Microsoft Windows February 16, 2006 | |
Awards | Changelog | Cheats | Codes Codex | Compatibility | Covers | Credits | DLC | Help Localization | Manifest | Modding | Patches | Ratings Reviews | Screenshots | Soundtrack Videos | Walkthrough | |
Achievements GOG | In-Game | Origin | PlayStation Trophies | Retro Steam | Xbox Live |
Star Wars: Empire at War is a real-time strategy game released in February 2006. It focuses on the struggle between the Empire and the Rebels that begins in the time frame between Episode III and Episode IV. It was developed by Petroglyph, a company comprising many former members of Westwood Studios, best known for their work on the Command & Conquer series.
Empire at War uses an entirely new engine that Petroglyph developed, known only as Alamo. The most recent patch was released on July 20, 2006. In October 2006, an expansion entitled Star Wars: Empire at War: Forces of Corruption was released.
- 1Gameplay
Star Wars Empire At War Ships
Gameplay[edit | edit source]
There are four different game modes: Skirmish, Storyline-Campaign, Galactic Conquest and Multiplayer.
Skirmish[edit | edit source]
Skirmish mode is the 'classic' RTS mode, and the most likely mode to be used online. Skirmishes come in two types: land and space. In land skirmishes, all players start with bases, and must research upgrades and capture resource nodes, while ultimately destroying the enemy's base. In space skirmish, the base is replaced with a space station that can be upgraded. The player 'buys' ships to attack the enemy with, until the enemy space station is destroyed or the enemy forces are destroyed (depending on what option you choose). The player can advance in 'technology levels' to access more powerful ships as the player gains more money. The space station can also be upgraded to better defend itself without requiring the player to leave ships behind to defend it. Skirmish battles require the least time investment, and so are best suited towards casual players.
Galactic Conquest[edit | edit source]
Galactic Conquest is the sandbox campaign, where the player controls the struggle for freedom with the Rebel Alliance, or galactic domination with the Empire. Grand strategy, production, and resource management is facilitated through a two dimensional galactic map. The player receives funds from controlled planets to research, build defenses, and train troops. Further, each planet confers different advantages to its owner, although some bonuses are specific to a faction. For example, controlling Kuat reduces the price of Imperial Star Destroyers by 25% (but gives no bonus to the Rebels).
When enemy forces meet (either fleets in space or when one side's ground forces invade another's planet) a skirmish-style battle ensues. In Galactic Conquest, unlike Skirmish mode, the player can use only what equipment was brought to the battle (be it an X-wing or AT-AT). Factions must battle across both space and land maps. Each faction has at least one of three broad objectives for Galactic Conquest, which vary depending on which scenario is being played: kill the enemy leader (Mon Mothma or Palpatine), protect/destroy the Death Star, and/or completely remove the other faction from the campaign map.
All four modes are played in real-time. Days on the galactic map continually progress. When a battle occurs, Galactic time is paused while skirmish time begins. After the battle, the Galactic day timer resumes. When playing against the computer, the player can accelerate time or pause time on both the Galactic and Skirmish maps.
Multiplayer[edit | edit source]
Both Skirmish and Galactic Conquest modes have online/LAN multiplayer components. Multiplayer Skirmish mode allows for up to eight players, while Multiplayer Galactic Conquest requires exactly two players.